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AI Insights · Timothy · October 2022

Top 5 City Building Games in Europe Q3 2022

Discover the top-performing city building games in Europe for Q3 2022, based on data from Sensor Tower.

Top 5 City Building Games in Europe Q3 2022

In the third quarter of 2022, the top five city building games in Europe showcased varied performance metrics on a unified platform. Here, we dive into the weekly downloads, revenue, and active user trends for these popular titles.

State Connect: Traffic Control from AI Games FZ saw a notable decline in weekly downloads, starting at around 168.8K in late June and dropping to approximately 44.6K by the end of September. The game's weekly revenue also experienced a downward trajectory, peaking at nearly $3.9K in early July and decreasing to about $1.7K by the end of the quarter. Active user numbers followed a similar pattern, beginning at 204.6K and reducing to around 140.6K.

Craftheim - 3D Idle Lumberjack, another title from AI Games FZ, showed fluctuations in its weekly downloads, with a peak of approximately 138K in late August. Revenue remained low but relatively stable, with minor peaks around $106 in mid-July and about $71 in mid-September. Active users saw an increase, peaking at around 233K in late August, before settling to approximately 155.6K by the end of the quarter.

SimCity BuildIt by Electronic Arts exhibited strong weekly revenue figures, ranging from around $118K to $172K, with a peak in mid-September. Weekly downloads varied, with highs of approximately 95.4K in mid-September and lows around 52.2K. Active user numbers remained robust, peaking at about 810.7K in mid-September and ending the quarter with around 729.1K.

Global City: Building Games from MY.GAMES B.V. experienced growth in weekly revenue, starting at approximately $48.8K in late June and ending at about $53.1K by the end of September. Downloads peaked at around 105.7K in late August but saw a decline to approximately 36.7K by the end of the quarter. Active users followed a similar trend, peaking at about 167.1K in late August and dropping to around 100.2K by the end of September.

The Simpsons™: Tapped Out from Electronic Arts maintained stable weekly revenue, fluctuating between approximately $60.5K and $92.3K throughout the quarter. Downloads peaked at about 39.2K in early August, while active user numbers remained relatively steady, ranging from around 534.2K to 593.3K.

For more insights and detailed analytics on these and other mobile apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022